I agree Dan, just never got excited about new, maybe because they hadn't built everything up like old had been? I dunno, just never got into like I did with old WoD
There are small improvements and large fuckups.
My favourite is the new attributes and I would carry that in any OWoD game.
Strength (Physical Power)
Dexterity (Physical Finesse)
Stamina (Physical Resistance)
Presence (Social Power)
Manipulation (Social Finesse)
Composure (Social Resistance)
Intelligence (Mental Power)
Wits (Mental Finesse)
Resolve (Mental Resistance)
Much more regular and appearance as an attribute just doesn't make sense anyway. You can't train so your face to be better looking. It's better off as a merit or flaw.
Speaking of which, flaws are better handled. Instead of giving you a number of point based on how much it might or might not hinder you (which is very hard to know in advance and players often pick things that aren't even problems for them anyway), you gain nothing for picking flaws but get extra XP if they actual prevented you from doing something you wanted during a game.
The idea of having a single core rulebook and stop reprinting the same damned rules for every games was golden too.
So system-wise, they made a few good moves (and a few terrible onea, like the shotgun granny problem).
But setting-wise, ugh! Just shallow and uninteresting.
They claim they created it to learn from their mistakes and do new games without them but I'd like very much to know what they consider mistakes because everything that made the games fun is gone.