So... in the comment section of this post (
https://internationalyn.org/forum/index.php/topic,29420.0.html ), by
@jermazing, talking about my game Swords and Claws (
https://colonellazuli.itch.io/swords-and-claws ),
@Cle Leftwrite mentioned that talked to me and I had some other game ideas.
After I created an account here,
@Northman asked me to talk about some of them… and so here I am!
But before talking about my other game Ideas, I will explain a bit about what I had in mind when I decided to create Swords and Claws.
Well… In the beginning… I just wanted to play an online nudist/naturist game… ^^; … but I’ve found none, so I decided to create one!
And by a nudist/naturist game, I mean, literally any kind of game depicting nudity as something normal. A game that had the characters nude, but that was not the focus of the game… Instead of it, the game would have its own story, characters and everything normally, and the nudity wouldn’t be more than a single detail.
As I often says, I truly believe that one of the best ways to fight the taboo against nudity, is probably through art and media content depicting nudity as something normal. Stories, movies, comics and games that are interesting by themselves, and nudity is… well… just there.
These kind of things would really help people to stop seeing so many problems with nudity and having a more natural approach on it just as we do…
So, for this game, I wasn’t being very ambitious. I just wanted to create one single game. Simple, playable on browser and fast to complete, and for that I decided to create a 2D platform adventure!
Now, about why I decided to use anthro characters… Animals, instead of humans.
Basically, due to 3 reasons:
1- Animals are cute! And they are perfect for games, even for the most generic ones! They make the game more cute and appealing, and they are also good for stablishing characters, once we can use their species as a hint of the character’s characteristics.
2- Animals are, once again, cute! Due to that, even people who aren’t used to nudity, still tends to be more tolerating towards the nudity of anthro characters.
3- I wanted the nudity to feel as natural as possible in the game. Something I wouldn’t even have to bother explaining. Animals are naturally nude. In our world they are nude all the time, so people would accept the idea of the characters being nude more easily.
Due to some comments I received… I do believe this idea kind of worked! XD
So yeah… It was supposed to be a one-time thing, but in the end, the game was so well accepted, that I decided to make more!
So for SOME of my games and other future projects, I intend to expand the Swords and Claws universe. But of course, I will not limit myself to only that.
(Be aware… these are just some ideas I had. I won’t grant that I will actually manage to do any of these games… I will try… some… if any of you like one of the ideas, and want to make it, please, do contact me! :))
For the games set in the Swords and Claws universe, I have 3 ideas:
1 – In this “universe” I am creating, there is, in the village of the main protagonist (Nicholas, the cat), this tavern-like restaurant, managed by a raccoon woman, where they go to relax, eat some stuff and just have some good times.
So this first game would be nothing but a restaurant managing game. One of those in which the player have to conduct the customers to their tables, take and serve their order, get money and upgrade the place, as the level goes.
2 – This game would be the “bridge” between the first game and the official sequel. It would be a 2D platformer, just like the original game, but focusing mainly in puzzles and platform challenges, instead of combat.
In this game, we would control an archer fox woman, as she enters an ancient temple to achieve an magical artifact.
This artifact would be a key element on the next game, but I can’t say much more because spoilers! XD
3 – Swords and Claws 2 – Forsaken Kingdom: This would be a 3D platform adventure. The puzzles would evolve, still recurring to the idea of each character being able to perform different actions and interact with different elements of the world. The platform challenge would evolve, with some characters being able to perform some parkour moves, The combat would follow a hack’n slash style, with the characters being able to perform attacks, combos, defense, parry and dodges.
In this game, the main characters of the original game would team up with the fox from the game I just mentioned, to investigate this Legendary Kingdom that, after spending years forgotten, and buried in the desert, mysteriously reappeared.
Now for my games that have nothing to do with Swords and Claws.
1 – This game would be an online third person shooter. But instead of having soldiers using real guns in battlefields, we would have naturists using water guns in vacations environments!
There would be several classic game modes, like team “death” match (the team which defeats more people from the other team would win), capture the flag, everyone against everyone and stuff like that.
For the scenarios, places like nudist resorts, clubs, tropical beaches, waterparks, camps and several others!
The player would be able to customize its own character, but only the weapon of choice would decide the skills (health, speed, jump height…).
The scenarios would be full of traps, like automatic garden sprinklers, pools and water cannons. But there would also be collectibles (water bottles restore the ammo, water balloons would be like grenades, soap bubbles tubes would be like smoke grenades (would create a curtain of bubbles, covering the view), towels would be like the health kit (the player would be able to dry themselves, restoring their “health”) and several others)!
2 – So… has anyone ever played Wii Sports Resort?
I have never been a big fan of sport games… But Wii Sports Resort was different. I am not sure what caused this feeling, but it was always so fun and relaxing to play this game! We always had this “vacation” sensation when playing it! And it was even more fun playing with friends!
Now imagine, how would it be a game just like that, but in a naturist island resort? XD
The player, once again, would be able to create its own character, but it wouldn’t change nothing in the gameplay.
There would be several sports, which would be simple, quick to understand and to play. Easy and practical fun!
Obviously, these sports could be different from the sports from the Wii game. There could be a wide range of options, including things like cavern exploration (finding objects), climbing and even giant foam q-tip battles! XD (I guess I could even add a more simple version of the water guns game as one of the sports)
There would also be an open world!
The player would be able to walk around the resort, exploring it freely. It would also be possible to take vehicles and swim (even underwater, allowing the player to reach secret locations, for example). While on foot, the player would be able to perform parkour moves, but it would also be possible to perform trick while using bicycles, skates or rollerblades.
In the open world, the player would also have side missions and challenges (Such as using parkour moves, or other of these mentioned “sport vehicles” to collect all of the stars in an area, reach a minimum amount of trick points or perform a route within a time limit). The player would also have to seek for hidden tokens hidden around the map, or reach certain locations.
By finding these tokens or locations, the player would unlock new sports or scenarios to do them. Exploring, finding collectable items and ranking up on the sports would unlock new game mods, new equipment appearance (example, new colors or model for the bicycle, or for the tennis racket), accessories, or even new furniture.
The furniture is because it would be cool if the player could have, create and customize its own house in the island!
And of course, all of that with the multiplayer option!
3 – “In the Lands of [AwesomeMagicKingdomName], there is a tree! Not a normal tree, but The Tree of Life. The tree is colossal, and emanates an unmeasurable amount of magical energy. Legends tells, that the spirit of Nature itself lies within its branches, what makes the tree responsible for all of the life in the world!
Due to that, the three is the most sacred thing in this world.
A gigantic fortress was built around the tree to protect it, and leaders of all nations would cooperate to keep the tree safe.
Even when the world is at war, the surroundings of the tree are forbidden for any acts of violence or destruction, and therefore, the fortress was commonly used for diplomatic negotiations.
However, one day, a brave hero, with its magical weapons and armor, was fighting a powerful monster of the shadows.
After defeating it, the darkness spirit managed to escape from the body, and fly away to the tree, taking over it.
The sacred lands were now a place of chaos and destruction.
The evil spirit used the immense power of the tree to create traps around the fortress, and an army of monsters.
All the humans within the area were destroyed, with only a few managing to escape.
As a final act, knowing that the humans are weak, and strongly rely on their equipment to win battles, the dark spirit managed to use the nature magic of the tree to create a shield around the fortress, which would prevent any kind of inorganic material to get inside.
As an act of despair, the Spirit of Nature used the remaining of its magic and energy to take the form of a small fairy, and go seeking for help, and that is when it finds our hero!”
In this game, the player wouldn’t be able to create the character, but would be able to pick between a male or female.
Due to the shield created around the fortress, our hero didn’t managed to get its equipment inside, and have to go nude to face the spirit of darkness and recover the Tree of Life. However, the hero is not completely unarmed.
The Mother Nature (in the form of a fairy), gives to the main character powers of nature!
The player can summon and throw leaf swords and weapons and attack with tentacle-like roots as the main attacks. But the hero also have special magic attacks (consumes mana), using different nature elements, such as fire, wind, ice, lightning and others.
The game will be a 3D platform hack’n slash game, strongly inspired in the God of War series combat system.
It will be entirely set in the fortress.
As the game evolves, the player will make several upgrades in its character and unlock new attacks and powers.
Exploring the fortress, the player would find experience and collectibles to power up the health, stamina and mana.
There would also be several shortcuts to be opened, so the traversal around the fortress will be faster.
The scenarios would be inspired in the scenarios of Prince of Persia – Forgotten Sands (Wii version). Like… a fortress in complete ruins, but overtaken by nature, and full of plants and green.
The monsters would also be cool! They would all be a mix, between animals, plants and rocks! (Remember, even though a dark spirit possessed the three, it is still using the nature magic, which was in it.)
So… these are some of my ideas…
Did you like it? XD
If any of you have suggestions, please do tell. And also tell me which of these games you would like the most to become reality! As I probably won’t have time to make all of them, having this kind of feedback would help me to decide which to create! \(^-^)/