@NorthmanYeah, indeed.
I will try to create some cool visual identity to the game.
But I am not sure how I would be able to describe it here.
Even if I could, the truth is... actually that is the kind of detail I usually start thinking when I am actually doing the game.
Since I don’t have somewhere to keep everything written, and once my ideas cam change a lot as the time passes, I see no point in thinking about too much detail before the creation process starts.
And while I try to think in something more manageable for my Swords and Claws games, these 3 others are just ideas I have for future projects.
I still have no time, or maybe not even the skills, to create the game in the way I intend them to be.
So even if I do these game, it may take a few years before I even start.
That is why I still only have a basic general idea of the game.
But one thing I can say is that, considering my limited amount of time (or not, I don’t know how my life will be then...) and that I will be probably creating the game by my own, it is unlikely that the scenarios be much different from each other.
I mean... I guess I can do some cool things and create some variations, but...
In the end, the amount of assets used will be reasonably limited, once they take some time to be created...
...
unless...
...
Unless I do the game as a 2D platformer!
I mean... I already have a lot of experience with 2D art, and considering the game is set inside of a castle, it would still be possible to create a large map, full of different paths without requiring it to be 3D!
The game would pretty much be a naturist Metroidvania! XD
I would even be able to take some scripts from the first Swords and Claws game and use it as basis, only making improvements to make it better! Like, add the combo system, more puzzle mechanics, better enemy AI and all of that!
And once I am not that good with particles pr light effects in 3D games, going for 2D would allow me to create better visual effects for the nature powers, and for the scenarios in general!
What do you think?