Took me all of 45 seconds to come up with it.
Well, in any case, it's a good base to build off of. I'm more of a visual type of guy so I always approach things from visual side first. Having a vague story is just as good as having a solid one in my case.
I'll hold off on the platformer idea for now and opt in for a more accessible game to reach a wider audience. I think the original concept of a tycoon-style game is probably the best option in that regards. I'll get some rudimentary development going, making concept art and throw some ideas on paper during my off time. First phase I want to hit before getting a working, minimal viable prototype is to get some boards on the general direction that the game would take, since that's my forte.
Let's keep this project open for everyone on the forums, as a way to document it publicly and be a good learning resource for the future. It would be great if people would help out in the process by giving feedback or share assets or contribute stuff to keep the momentum going.
Timeline:
Mid to End of July - concept art, preliminary character sheets, environment, mood board, asset samples
Early to Mid-August - minimal viable product
December - final product?
I'll try to post something every few days as my free time allows.