2 days of work, I've churned out a set of adult female standing base sprites for the game. Inspired by the semi-realistic sprite proportions found in
Long Gone Days. Next step, is to make animation frames. Sadly, I don't think the usual 3-frame animation will fly for taller sprites. I might actually have to go the
Long Gone Days route and make a 5-frame animation (6, actually) so it'll be smoother. Just making sprites is such a hassle, I'm beginning to dread the prospect of creating a bunch of environmental tiles and doodads for the maps.
Concurrently, I want to start making male base sprites. Luckily, this will be much simpler since the extra legwork was done in the female sprites. Not only that, converting female elder and kid sprite would make this faster.
I've also made a few quest scenarios and made a rough story for the game. I've added a bunch of plugins just so I can flesh the game out to my vision. This includes grabbing a plugin for HUDs, 1:1 map screen capture, screen zoom, etc. I've really made a dent in learning about the ins and outs of the program, so I'm starting to wade into simple script territory.
I thought I'd make a simple game, but it's turning into some sort of a monster, again...