Just adding a note so I remember to create an account, lol. I'm just a budding artist, and mostly draw furry, but I might offer to assist if needed.
I am still involved if your interested. I would love to have you on board.
(Yes, it is as painful as it sounds)
Yea, doing it down and dirty would be a good way to quickly test out different ideas and see what sticks. Would we want to draw up a structured setup, or just build by idea. usually a DnD should only take a few hours to create each rendition, as it is the bare bones and is just a proof of concept for the actual build. What does everyone else think??
Yea, doing it down and dirty would be a good way to quickly test out different ideas and see what sticks. Would we want to draw up a structured setup, or just build by idea. usually a DnD should only take a few hours to create each rendition, as it is the bare bones and is just a proof of concept for the actual build. What does everyone else think??
Could you go into detail explaining the pros and cons to each (for those less savvy on jargon).
Anyone got any progress to report?I've fiddled a bit with what I have. But I can't say I'm particularly invested since the interest in helping has been somewhat anemic.
So I took an hour or three to mess around with pygame this past weekend - it wasn't too hard to pick up and I made a super basic silly quick pixely thing:
(https://s26.postimg.org/v551aiqv9/test.gif) (https://postimg.org/image/v551aiqv9/)
The idea was that the different colored tiles could represent different terrain (grass/water/dirt) or buildings (office/cafe/etc) and I can add dots that represent people walking between them and eventually other mechanics and such. I don't expect any feedback right now since it's not really interesting yet - just wanted to say that I plan to start working on something. xD
That said, comments and ideas are appreciated since it'll be my first time ever working on a game. I'll probably keep working on it when I have free time. :)
Also feel free to stop me if anyone is already working on something - I don't mean to step on others' toes. >_>
Why not take a different approach? Perhaps a strategy game with said sprites would be more apropos? I was thinking of a naturist country/resort simulator. It would be fun and simple (programming wise, minus the AI). A demo without an AI could be put on steam to see interest.
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.
I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.
(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)
At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all. My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.
What I'm struggling with, is that how do I make it so that the time spent becoming proficient at the rope throwing mechanic isn't wasted at the last level, where the player is left with no clothes. At this point the game just becomes a simple puzzle-platformer.
I'd like some input. Would this have a potential to be an enjoyable game?
Then it wouldn't be a naturist themed video game, it would be a video game with naked people.Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.
I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.
(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)
At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all. My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.
What I'm struggling with, is that how do I make it so that the time spent becoming proficient at the rope throwing mechanic isn't wasted at the last level, where the player is left with no clothes. At this point the game just becomes a simple puzzle-platformer.
I'd like some input. Would this have a potential to be an enjoyable game?
I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!
I don't know your skill at linear algebra, but if you could have 'programmable officers' to assist you, that would be cool. Basically, you would have the ability to train a machine learning AI to help you with your duties. That is the first thing that comes to my mind. Some other ideas might include a logarithmic curve for progress (ensuring an infinite gameplay that is nonetheless runnable on modern machines), adding a political element (putting together political lobby groups to fight attempts to close it), or perhaps infusing it with an altered-carbonesque vibe (have the setting take place in the future and showcase potencial technologies (if this is chosen, marketing to transhumanists will be a must), etc. Just some ideas of mine to toss into the wind. Thanks for the work put into it so far.
I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.
I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)
At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all. My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.
What I'm struggling with, is that how do I make it so that the time spent becoming proficient at the rope throwing mechanic isn't wasted at the last level, where the player is left with no clothes. At this point the game just becomes a simple puzzle-platformer.
I'd like some input. Would this have a potential to be an enjoyable game?
I don't know your skill at linear algebra, but if you could have 'programmable officers' to assist you, that would be cool. Basically, you would have the ability to train a machine learning AI to help you with your duties. That is the first thing that comes to my mind. Some other ideas might include a logarithmic curve for progress (ensuring an infinite gameplay that is nonetheless runnable on modern machines), adding a political element (putting together political lobby groups to fight attempts to close it), or perhaps infusing it with an altered-carbonesque vibe (have the setting take place in the future and showcase potencial technologies (if this is chosen, marketing to transhumanists will be a must), etc. Just some ideas of mine to toss into the wind. Thanks for the work put into it so far.
Ack. I've taken linear algebra in uni, but almost flunked it. I guess I can ask my pal to see if he can help when I get to that point, he's far better at mathematics and logic than I am. Otherwise, what would the minimum viable product for a game like that be?
I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!
In this case, I feel like the nudity will be taken as only a selling feature rather than a gameplay element. Ideally, I would want both to be present simultaneously, not just one or the other.
Although you're a grappling hook mechanic would be a nice feature, how you describe it still results in a strip game. To me, that seems more gimicy than just progressively loosing clothes st the end of levels.
How about making the whole platformer is at a clothing optional venue where the players character gets more comfortable at the end of each level? I know some new people take take approaches their first few times at a clothing optional venue, so why not make it part of the game?
Basically, you just make sure that the AI can do anything the player can do in the game, and let the player dictate 'successful' bots from the recommended. If you want to go the extra mile, you could give the AI a resume that acts as the interface, with matching criteria in similar fields (e.g. a bot that can keep a balanced budget could be an accountant, or might have been a manager at a small business, etc.).
As far as nudity as an element, I would focus on the simple and novel. RPG's are simple enough, but they aren't very novel in terms of breaking markets (most new 'features' end up getting added to RPG's, this leads to feature fatigue. [think of how many clones of Warcraft that exist that have 'features' that differentiate themselves from Warcraft, yet are not very popular]). Thus I recommend a strategy game based around either an empire where nudity is common (A civ clone) or a resort tycoon. Either way, the medium will not be as saturated, and yet will allow a decent number of people to discover the game, IMHO.
Although you're a grappling hook mechanic would be a nice feature, how you describe it still results in a strip game. To me, that seems more gimicy than just progressively loosing clothes st the end of levels.
How about making the whole platformer is at a clothing optional venue where the players character gets more comfortable at the end of each level? I know some new people take take approaches their first few times at a clothing optional venue, so why not make it part of the game?
When you frame it that way I can see your point. It does seem like a simple stripping game at first glance, but that's like saying people play Fallout just for the gritty post-apocalyptic theme.
Ah, it looks like we're looking at it from two different perspectives. I'm thinking of a game where gameplay and a novel take on a common mechanic (grappling with characters using clothes as the "rope") as the main concept, while you seem to want to take it to a more educational approach. Honestly, I think that's a much more meaningful message to have in a game; using the medium to interact with naturism without fully embracing it. I think it'll work better as a traditional RPG-esque games like Stardew Valley. If you want to try out making an RPG, RPG Maker MV is on sale for about 22 CAD on steam right now. It's probably the cheapest it'll ever be.
Basically, you just make sure that the AI can do anything the player can do in the game, and let the player dictate 'successful' bots from the recommended. If you want to go the extra mile, you could give the AI a resume that acts as the interface, with matching criteria in similar fields (e.g. a bot that can keep a balanced budget could be an accountant, or might have been a manager at a small business, etc.).
As far as nudity as an element, I would focus on the simple and novel. RPG's are simple enough, but they aren't very novel in terms of breaking markets (most new 'features' end up getting added to RPG's, this leads to feature fatigue. [think of how many clones of Warcraft that exist that have 'features' that differentiate themselves from Warcraft, yet are not very popular]). Thus I recommend a strategy game based around either an empire where nudity is common (A civ clone) or a resort tycoon. Either way, the medium will not be as saturated, and yet will allow a decent number of people to discover the game, IMHO.
Well, maybe the point isn't to make an insanely popular 1 mil download title, but more of a niche thing that has a meaningful purpose as aforementioned above. I'd say an educational game that highlights the truths, facts, and myths of the naturist lifestyle as something quite novel. I don't think any game made with said concept will generate a significant amount of revenue -- even if a large and established studio were to produce it. In that case, the message is the important part.
I don't know your skill at linear algebra, but if you could have 'programmable officers' to assist you, that would be cool. Basically, you would have the ability to train a machine learning AI to help you with your duties. That is the first thing that comes to my mind. Some other ideas might include a logarithmic curve for progress (ensuring an infinite gameplay that is nonetheless runnable on modern machines), adding a political element (putting together political lobby groups to fight attempts to close it), or perhaps infusing it with an altered-carbonesque vibe (have the setting take place in the future and showcase potencial technologies (if this is chosen, marketing to transhumanists will be a must), etc. Just some ideas of mine to toss into the wind. Thanks for the work put into it so far.
Ack. I've taken linear algebra in uni, but almost flunked it. I guess I can ask my pal to see if he can help when I get to that point, he's far better at mathematics and logic than I am. Otherwise, what would the minimum viable product for a game like that be?
I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!
In this case, I feel like the nudity will be taken as only a selling feature rather than a gameplay element. Ideally, I would want both to be present simultaneously, not just one or the other.
Fine...Plot: Your Aunt was runnin' a super dope-as-fuck nudist retreat, but is getting out of the business. She, like many other nudist retreat/resort owners, didn't quite know how to attract a younger crowd, but in your aunt getting out of the business, she wants to pass the reigns down to you (and then you choose whether or not you're a dude or a chick...though I'd also throw in ethnicity options. If you ask why, I worry about you.) and you get this bright idea to create a series of "Fun obstacle courses" for younger patrons to swing their way through. Your aunt's old assistant, who is now going to assist you in running the place, thinks this is an INSANE IDEA, but you propose that you'll get through the course yourself to prove that it's safe and sound for everyone else. Succeed, and the course gets to stay for everyone else (LEADERBOARDS!) Fail, and...no course for anyone.
Fine...Plot: Your Aunt was runnin' a super dope-as-fuck nudist retreat, but is getting out of the business. She, like many other nudist retreat/resort owners, didn't quite know how to attract a younger crowd, but in your aunt getting out of the business, she wants to pass the reigns down to you (and then you choose whether or not you're a dude or a chick...though I'd also throw in ethnicity options. If you ask why, I worry about you.) and you get this bright idea to create a series of "Fun obstacle courses" for younger patrons to swing their way through. Your aunt's old assistant, who is now going to assist you in running the place, thinks this is an INSANE IDEA, but you propose that you'll get through the course yourself to prove that it's safe and sound for everyone else. Succeed, and the course gets to stay for everyone else (LEADERBOARDS!) Fail, and...no course for anyone.
That's... Actually pretty good. I think that's a pretty solid pitch for a plot.
Took me all of 45 seconds to come up with it.
Took me all of 45 seconds to come up with it.
Well, in any case, it's a good base to build off of. I'm more of a visual type of guy so I always approach things from visual side first. Having a vague story is just as good as having a solid one in my case.
I'll hold off on the platformer idea for now and opt in for a more accessible game to reach a wider audience. I think the original concept of a tycoon-style game is probably the best option in that regards. I'll get some rudimentary development going, making concept art and throw some ideas on paper during my off time. First phase I want to hit before getting a working, minimal viable prototype is to get some boards on the general direction that the game would take, since that's my forte.
Let's keep this project open for everyone on the forums, as a way to document it publicly and be a good learning resource for the future. It would be great if people would help out in the process by giving feedback or share assets or contribute stuff to keep the momentum going.
Timeline:
Mid to End of July - concept art, preliminary character sheets, environment, mood board, asset samples
Early to Mid-August - minimal viable product
December - final product?
I'll try to post something every few days as my free time allows.
Sounds good, I am happy to help in whatever way I can. I know limited visual basic and I am a Pure Math major, Philosophy minor. Not sure that helps, but hey, it is something no? lol.
I would also be willing to help if I can.
Are you planning to make this game available on a computer or on a smartphone?
Web based is the best bet considering all the damned nudity involved.
Web based is the best bet considering all the damned nudity involved.
Yeah, don't think any platform will realistically pick it up. Though it's a little early talking about publishing when we haven't even started the actual development process.
-----
Now a small update.
After scouring around for a good engine to use, I've decided to go back to what I'm familiar with: Unity.
Initially, I thought that it should be 100% 2D (because 3D is scary), but after looking at Octopath Traveller and Knights and Bikes on the GDC channel, I was inspired by the use of 2D assets in a 3D environment. I'm going to be using Illustrator to make most of my assets, probably Photoshop for animating the sprites, and maybe Blender for 3D stuff (if that's even necessary).
I have a soft-spot for mid-century modern design, so I might stick around with this style until proven otherwise. I'm just doing some rough sketches right now: architecture, plants and people, etc. and writing some basic story points, likely mechanics, and some things I found playing tycoon-style games, resource management, and city-building simulations.
If anyone wants to contribute by playing these sorts of games and making a document outlining some common tropes, necessary elements, what is vital for a prototype, that would be great.
Web based is the best bet considering all the damned nudity involved.
Yeah, don't think any platform will realistically pick it up. Though it's a little early talking about publishing when we haven't even started the actual development process.
-----
Now a small update.
After scouring around for a good engine to use, I've decided to go back to what I'm familiar with: Unity.
Initially, I thought that it should be 100% 2D (because 3D is scary), but after looking at Octopath Traveller and Knights and Bikes on the GDC channel, I was inspired by the use of 2D assets in a 3D environment. I'm going to be using Illustrator to make most of my assets, probably Photoshop for animating the sprites, and maybe Blender for 3D stuff (if that's even necessary).
I have a soft-spot for mid-century modern design, so I might stick around with this style until proven otherwise. I'm just doing some rough sketches right now: architecture, plants and people, etc. and writing some basic story points, likely mechanics, and some things I found playing tycoon-style games, resource management, and city-building simulations.
If anyone wants to contribute by playing these sorts of games and making a document outlining some common tropes, necessary elements, what is vital for a prototype, that would be great.
I'd see about if you can implement some more sprites when you get the time. Some basic hairstyle choices (with binary pubic and body hair) could be implemented. This would isolate the game from modern social criticism (which I disagree with, but it is a current trend in leftwing spheres [a main marketing demographic for the game]). Such random sprites would also add variety and would be a, labor wise, cheap improvement to improving the polish (assuming you decide to use your sprites).
Web based is the best bet considering all the damned nudity involved.
Yeah, don't think any platform will realistically pick it up. Though it's a little early talking about publishing when we haven't even started the actual development process.
-----
Now a small update.
After scouring around for a good engine to use, I've decided to go back to what I'm familiar with: Unity.
Initially, I thought that it should be 100% 2D (because 3D is scary), but after looking at Octopath Traveller and Knights and Bikes on the GDC channel, I was inspired by the use of 2D assets in a 3D environment. I'm going to be using Illustrator to make most of my assets, probably Photoshop for animating the sprites, and maybe Blender for 3D stuff (if that's even necessary).
I have a soft-spot for mid-century modern design, so I might stick around with this style until proven otherwise. I'm just doing some rough sketches right now: architecture, plants and people, etc. and writing some basic story points, likely mechanics, and some things I found playing tycoon-style games, resource management, and city-building simulations.
If anyone wants to contribute by playing these sorts of games and making a document outlining some common tropes, necessary elements, what is vital for a prototype, that would be great.
I'd see about if you can implement some more sprites when you get the time. Some basic hairstyle choices (with binary pubic and body hair) could be implemented. This would isolate the game from modern social criticism (which I disagree with, but it is a current trend in leftwing spheres [a main marketing demographic for the game]). Such random sprites would also add variety and would be a, labor wise, cheap improvement to improving the polish (assuming you decide to use your sprites).
Hold up...are you insinuating that diversity is a nuisance?
For my part, I think diversity is always a good idea for this kind of thing.
Thanks for the work so far. Any more news, thanks mate.
Thanks for the work so far. Any more news, thanks mate.
Life got me on shackles. Also, I'm at a point where actual game programming is needed, so I've got to mess around in Unity some more.
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.Cool :like
I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)
At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all.:agree
My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.Great idea! :like
That's awesome. The dev process is something that's always interested me. Are you still keeping the platformer/puzzle element or have you changed focus?
I am about to have a game released to steam (if everything works out). I am working on submitting a naturist tycoon game to steam. (this is not a solicitation).
I am about to have a game released to steam (if everything works out). I am working on submitting a naturist tycoon game to steam. (this is not a solicitation).
I am about to have a game released to steam (if everything works out). I am working on submitting a naturist tycoon game to steam. (this is not a solicitation).
If you are interested, I would love to hear your feedback.
If you are interested, I would love to hear your feedback.
I just grabbed the game off of Discord and gave it a whirl.
It's a great start and has the potential to become a fantastic, polished product. It still feels very much like a prototype, so there are lots I'll say about it.
For UI/UX, I wish that the left and right-click was reversed. That is to say, right-click to pan and left-click to place items and select from the toolbar.
There's no real gameplay or challenges to overcome. It's less like a game and more like a digital toy right now. If the player's goal is to maximize profit, they would place a single tile of an object and simply spam the crap out of marketing (which is ironically realistic, lmao).
For the graphics, I don't feel like the graphic contributes much to the gameplay. If all the graphics were scrapped and the game was turned into a text-based simulation, it'll still do the job. At the moment, it feels like something akin to Oregon Trail, where the graphics are supplementary to whatever is happening under the hood. Which is fine if that's your intention, but in that case, I'd ditch the bird's eye view and have the sprites walking around profile view.
Overall, it's a good concept and would be a gem if it's got a steadier gameplay direction. If you ever need help with the graphic elements or sprites, my offer still stands in providing sprites, etc.
Anyway, good luck with the game!
Would you be willing to do so? If I can get better sprites, I can possibly do more fundraising. Do you think I can still upload it to steam for two bucks? Any fundraising helps.