International Young Naturists Organisation

General Talk (primarily non-naturist) => Video Game Lounge => Topic started by: NewNaturist on September 25, 2016, 06:22:50 pm

Title: Creating a Naturist Theme Video Game
Post by: NewNaturist on September 25, 2016, 06:22:50 pm
This has been talked about for years, but no Naturist has pursued it.

This changes today.

I've started a forum for this:
http://naturismthegame.proboards.com

And the concept of the game is a tycoon Based, Naturist Resort themed, online/download, that will take time, resources, and programmers, artists, and story writers. If you are any of these, go to that link, create an account, and pm the Administration any experience you have, and how willing you are to commit. Please use the same username from this site so we know who you are.

Please consider helping us out!
http://naturismthegame.proboards.com

Thx, and leave your thoughts below!
Title: Re: Creating a Naturist Theme Video Game
Post by: aidenwrestling on September 25, 2016, 09:29:04 pm
that sounds really cool. i wanna play!
Title: Re: Creating a Naturist Theme Video Game
Post by: NewNaturist on September 25, 2016, 09:48:53 pm
Isn't even made yet, we need people to help, or at least show it's worth the effort ;)
Title: Re: Creating a Naturist Theme Video Game
Post by: HeroShepherd on September 26, 2016, 11:58:23 pm
So wit it being a nudist tycoon, how will we know the workers from the guests?
Title: Re: Creating a Naturist Theme Video Game
Post by: Mark on October 06, 2016, 10:49:12 pm
A baseball cap/lanyard as a uniform? Maybe the workers wear/carry special towels?

I didn't even take this kind of game into consideration when trying to imagine a naturist themed game....
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on October 10, 2016, 10:18:52 am
A thought bubble aught to work for most situations.
Title: Re: Creating a Naturist Theme Video Game
Post by: HeroShepherd on October 18, 2016, 02:13:19 am
Well, I would like to play it. whatever it ends up being.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on October 18, 2016, 09:43:57 am
We will need all the help we can get.
Title: Re: Creating a Naturist Theme Video Game
Post by: HeroShepherd on October 18, 2016, 04:07:30 pm
Well I could shoot out ideas.
Title: Re: Creating a Naturist Theme Video Game
Post by: DrgHybrid on October 20, 2016, 10:38:00 pm
Just adding a note so I remember to create an account, lol. I'm just a budding artist, and mostly draw furry, but I might offer to assist if needed.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on October 21, 2016, 05:08:02 am
Just adding a note so I remember to create an account, lol. I'm just a budding artist, and mostly draw furry, but I might offer to assist if needed.

You would be awesome if you did that. Could you create a campaign piece (ie a picture to rally support for the creation of the project)?
Title: Re: Creating a Naturist Theme Video Game
Post by: annbirgit on October 21, 2016, 10:34:51 am
I do like video games a lot (not those where people are killing each other) and I would like to be in such a nudist game - yeah
Title: Re: Creating a Naturist Theme Video Game
Post by: TheNudeBot on October 21, 2016, 03:33:54 pm
Now I really wish I knew coding already
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on October 21, 2016, 08:38:30 pm
Have you tried Khan Academy or Steam gamemakers?
Title: Re: Creating a Naturist Theme Video Game
Post by: mancomb on October 22, 2016, 06:05:39 pm
If you guys need any music or sound effects (probably a later stage thing) I would be happy to offer my services.
Title: Re: Creating a Naturist Theme Video Game
Post by: nakeddrake on December 18, 2016, 06:11:21 pm
Not sure if OP has moved on from this project, but a Naturist game sounds like a wonderful idea. If you are still interested in moving forward, I can offer myself as a programmer.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on December 18, 2016, 08:58:24 pm
I am still involved if your interested. I would love to have you on board.
Title: Re: Creating a Naturist Theme Video Game
Post by: nakeddrake on December 18, 2016, 11:37:47 pm
I am still involved if your interested. I would love to have you on board.

Are you talking to OP, or me?  :huh:

I really like this idea, and don't want to see it die like others from lack of support. If you want me on, I'll join in!
Title: Re: Creating a Naturist Theme Video Game
Post by: Wesley on December 19, 2016, 02:30:01 am
Has there been any progress with this project since it started?
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on December 19, 2016, 03:11:06 am
Too the both of you (last two posters), I would be thrilled to have you on board. So, first thing first. What is the core of the game (i.e. rewards, mechanics etc.)? What is within your capabilities? How would you monetize it? What seems to you to be the best way to move forward?
Title: Re: Creating a Naturist Theme Video Game
Post by: nakeddrake on December 19, 2016, 05:47:06 am
I wouldn't know. If you want to do it just for fun, then you could really do anything, but if you want to make money from it, then we would have to pick a target audience, a platform that would allow nudity (so unofficial mobile stores for phones as an example.) It is also not a bad idea to pull inspiration from other games out there. The nudist Pokemon mod is popular. If you are looking for a Tycoon game, you could check out the Roller Coaster Tycoon series. We will have to have a list of ideas and explore each one more.

I program anything from assembly (Inter x86)(Yes, it is as painful as it sounds), C, C++, VB, BlitzMax, C#, Java, and a few other languages. I am also familiar with Win32, among other useful libraries. Also Monkey X is a translation language that can be compiled from an HTML5, Flash, Windows, Mac, Linux, Android, iOS all the way up to PSP and XNA (XBOne). They also have community supported translators for Nintendo DS and PS4. Check out the game Crypt of the Necrodancer, it was made in Monkey X:

http://necrodancer.com/
https://en.wikipedia.org/wiki/Crypt_of_the_NecroDancer
http://store.steampowered.com/app/247080/

Monkey X: http://www.monkey-x.com/

If we don't want to do a lot of heave lifting, we could do what Toby Fox when he made Undertale and use a game creation software, although we don't want to limit ourselves and pull a RTC: World.

There are many options, so really working everything out, then picking the language, art, ect. would be best. We should also accept input to see what people would like to see before making the first move. One game that stands out to me is Cruse-ship Tycoon. We could also do maybe a naturist island thing.. we need more opinions on this!

We want our work to better the game, not the other way around.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on December 19, 2016, 06:02:08 am
(Yes, it is as painful as it sounds)

For a brief moment there, the ameteur DOS Assembler wannabe in me died laughing. I might not have quite the inkling, but after attempting to learn HLA, I sympathize. Anywhoo... I was thinking of attempting to release it on steam and to do an in house demo to see if the actual gameplay, without any graphics, is fun in its own right. In essence, can you develop an algorithm that has some kind of building mechanic (ie a tycoon mechanic)? That is to say, can you draw up a basic sketch of the game? I am thinking something along the lines of assigning plots of land a monetary value as a value mechanic. Thoughts?
Title: Re: Creating a Naturist Theme Video Game
Post by: nakeddrake on December 19, 2016, 06:06:53 am
Yea, doing it down and dirty would be a good way to quickly test out different ideas and see what sticks. Would we want to draw up a structured setup, or just build by idea. usually a DnD should only take a few hours to create each rendition, as it is the bare bones and is just a proof of concept for the actual build. What does everyone else think??
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on December 19, 2016, 08:18:11 am
Yea, doing it down and dirty would be a good way to quickly test out different ideas and see what sticks. Would we want to draw up a structured setup, or just build by idea. usually a DnD should only take a few hours to create each rendition, as it is the bare bones and is just a proof of concept for the actual build. What does everyone else think??

Could you go into detail explaining the pros and cons to each (for those less savvy on jargon).
Title: Re: Creating a Naturist Theme Video Game
Post by: nakeddrake on December 20, 2016, 03:47:41 am
Yea, doing it down and dirty would be a good way to quickly test out different ideas and see what sticks. Would we want to draw up a structured setup, or just build by idea. usually a DnD should only take a few hours to create each rendition, as it is the bare bones and is just a proof of concept for the actual build. What does everyone else think??

Could you go into detail explaining the pros and cons to each (for those less savvy on jargon).

Down and dirty programming is like a rough sketch.. It's just a quick way of demonstrating a part of a much larger project. It is best used to learn about a mechanic by writing down its core parts before implementing it into the final product. DnD code should never end up in the final release, unless you are on a time limit (like if a problem happens, and you have only an hour to write something that fixes it,) or are in a competition (like the international competitions.) If you do need to use it in a project, remember to go back and rewrite it, or at least comment it.

Making renditions is just like coding it over and over and over again from scratch until you make something you deem suitable. (Ex, you may find that rewriting the code in some way will make it more versatile.)

A real life example would be if you work in a large company, you may be requested to write a program that detects damage caused by a specific type of malware on a list of file shares. This is something you want to write ASAP, so no commenting, creating projects, optimization, ect.. (NotePad++!!) just code as fast as you can until you have something that can get the data they need. You can gussy it up later.

People who can code something fast and that works are very valuable.

Title: Re: Creating a Naturist Theme Video Game
Post by: tinghou2004 on December 27, 2016, 06:14:19 am
Ever heard of the Extra Creditz youtube series? They talk about a ton of topics related to game design and creation - strongly recommend watching some of their stuff if you haven't already. :)

I'm not super familiar with coding for games, unfortunately (and also short on time these days anyway), or I'd jump in. I'd love to keep up with your progress though - gl hf! :D
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on February 15, 2017, 10:21:03 pm
Anyone got any progress to report?
Title: Re: Creating a Naturist Theme Video Game
Post by: Kyle on February 19, 2017, 12:06:12 am
Anyone got any progress to report?
I've fiddled a bit with what I have. But I can't say I'm particularly invested since the interest in helping has been somewhat anemic.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on February 19, 2017, 05:56:22 am
Fair Enough, I appreciate the attempt.
Title: Re: Creating a Naturist Theme Video Game
Post by: HeroShepherd on February 24, 2017, 08:11:09 pm
Sometimes I conceptualize an MMORG with no rhyme or purpose. It hasn't been strictly nudist but it is accommodating.

I came up with an idea for a pendant that you can wear in place of armor you can have armor absorbs into it and you'll get the properties without having to wear anything else.

Also I wanted to build a class that's counterintuitive to most RPG's the martial artist class actually have the stats go down the more weight you have equipped to it.
 
Both could be good for a nudist player.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on August 30, 2017, 06:34:48 am
You have my blessing, if that matters much.
Title: Re: Creating a Naturist Theme Video Game
Post by: Brendarella on August 30, 2017, 07:04:26 am
Maybe you should consider developing one of the old-school style text adventure games? There are plenty of free, top quality authoring systems available for this type of game.  You could have something up and running in a much shorter time.   There won't be any pictures, but text descriptions can sometimes be more interesting!   And multi user is built-in from the start.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on September 02, 2017, 04:53:58 pm
That might work, but sadly I am going to be swamped pretty soon. If we could get some organizing group going that might work.
Title: Re: Creating a Naturist Theme Video Game
Post by: Octavia on September 03, 2017, 08:12:25 am
I'm not especially talented with code or art or anything like that, but I could probably help out if it were a text game. I know a couple of sites where you can make games like that for free, although that might not be what you're looking for since it's hosted there too.
Title: Re: Creating a Naturist Theme Video Game
Post by: Brendarella on September 03, 2017, 09:48:03 am
What would you need from us to get started?  We already have a basic plot outline in this thread.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on September 03, 2017, 11:09:34 am
We would need, someone to actually program the game, someone to write the content, someone to design the mechanics (I could take a stab at this), someone to work on sounds, and eventually someone to work on graphics (if we can migrate to it, that would be neat). Finally, we will need someone to market it. Is there anything else that I might have missed?
Title: Re: Creating a Naturist Theme Video Game
Post by: Brendarella on September 03, 2017, 01:03:13 pm
@Dogoegma
I don't believe we have the resources to create and market a graphical video game.

The closest thing to this we could ever achieve would be a text adventure style game. Possible including pictures.

That would need:

That's a lot of work, I'm afraid. But not impossible.

Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on September 03, 2017, 02:08:21 pm
We could use a matrix to simulate a 'tycoon' text-based game. I can offer my limited ability for linear algebra (I flunked it once, but I managed to pass it last semester) to put together an algorithm that would allow us to create a 'sim'-like experience with text.
Title: Re: Creating a Naturist Theme Video Game
Post by: Brendarella on September 03, 2017, 03:42:59 pm
Even the most beautiful graphical games can’t match the boundless creativity of human imagination and that’s where text-based games still work best.

Here's some resources...

Build text adventure games and interactive fiction with
http://textadventures.co.uk/quest (http://textadventures.co.uk/quest)

..and this:
Twine is an open-source tool for telling interactive, nonlinear stories.
https://twinery.org/ (https://twinery.org/)

and this:
ADRIFT - Adventure Development and Runner, Interactive Fiction Toolkit.
http://www.adrift.co/ (http://www.adrift.co/)

and a classic...
Inform is a design system for interactive fiction based on natural language.
http://inform7.com/ (http://inform7.com/)


There's also this:
Playfic, the online community that lets you write, remix, share, and play interactive text-based games with the world.
http://playfic.com/
Title: Re: Creating a Naturist Theme Video Game
Post by: tinghou2004 on September 12, 2017, 05:49:05 am
So I took an hour or three to mess around with pygame this past weekend - it wasn't too hard to pick up and I made a super basic silly quick pixely thing:
(https://s26.postimg.org/v551aiqv9/test.gif) (https://postimg.org/image/v551aiqv9/)

The idea was that the different colored tiles could represent different terrain (grass/water/dirt) or buildings (office/cafe/etc) and I can add dots that represent people walking between them and eventually other mechanics and such. I don't expect any feedback right now since it's not really interesting yet - just wanted to say that I plan to start working on something. xD

That said, comments and ideas are appreciated since it'll be my first time ever working on a game. I'll probably keep working on it when I have free time. :)

Also feel free to stop me if anyone is already working on something - I don't mean to step on others' toes. >_>
Title: Re: Creating a Naturist Theme Video Game
Post by: nudeguy on September 12, 2017, 08:22:58 am
I don't code, but I could help brainstorm and finalise a story/plot, then create the decision tree. I can research too.
Title: Re: Creating a Naturist Theme Video Game
Post by: shyguysays on September 16, 2017, 01:56:45 am
Skimmed the thread, so forgive me for not being able to contribute to the nudist tycoon concept. However, if you're interested in making a nudist-themed offline RPG and don't want to make it from scratch, I think I can help a little.

If you wanna make an RPG, I've had some experience with RPG maker. (2k, 2003, and a tiny bit of XP). It's absurdly easy to create a simple RPG with that. Though I have no coding experience and have not tried out the more complicated mechanics of those programs, but I made a stupid RPG way back in high school and that was sorta playable lol.

Older games made with like rpgmaker 2000 and 2003 have problems working in fullscreen on newer computers (last I checked was Windows 7), though windowed it runs perfectly fine.

I really quick google image search yielded this nude sprite sheet:
(https://orig00.deviantart.net/811d/f/2015/195/d/7/rm2k3_light_skinned_bases__2_by_4wendy-d91a672.png)
It's meant to be edited with clothes/costumes, but nahhhh lol.

Just putting that template into the program, and in seconds you can play test it and the character can walk around any walkable maptile.

There is another program called Gamemaker that people love too, but I have no idea how to use that. You can of much more with gamemaker, but I think there is some programming involved. Just some suggestions!
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on September 16, 2017, 12:42:22 pm
Please give it a shot. I am in DiffEQ and second year Japanese, so I got my hands full at the moment.

So I took an hour or three to mess around with pygame this past weekend - it wasn't too hard to pick up and I made a super basic silly quick pixely thing:
(https://s26.postimg.org/v551aiqv9/test.gif) (https://postimg.org/image/v551aiqv9/)

The idea was that the different colored tiles could represent different terrain (grass/water/dirt) or buildings (office/cafe/etc) and I can add dots that represent people walking between them and eventually other mechanics and such. I don't expect any feedback right now since it's not really interesting yet - just wanted to say that I plan to start working on something. xD

That said, comments and ideas are appreciated since it'll be my first time ever working on a game. I'll probably keep working on it when I have free time. :)

Also feel free to stop me if anyone is already working on something - I don't mean to step on others' toes. >_>
Title: Re: Creating a Naturist Theme Video Game
Post by: Brendarella on September 16, 2017, 05:48:42 pm
Do we need to download it?  Or can we play it online?
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 20, 2018, 06:56:50 am
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.

I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.

(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)

At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all. My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.

What I'm struggling with, is that how do I make it so that the time spent becoming proficient at the rope throwing mechanic isn't wasted at the last level, where the player is left with no clothes. At this point the game just becomes a simple puzzle-platformer.

I'd like some input. Would this have a potential to be an enjoyable game?
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on June 21, 2018, 04:40:12 am
Why not take a different approach? Perhaps a strategy game with said sprites would be more apropos? I was thinking of a naturist country/resort simulator. It would be fun and simple (programming wise, minus the AI). A demo without an AI could be put on steam to see interest.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 21, 2018, 09:45:43 am
Why not take a different approach? Perhaps a strategy game with said sprites would be more apropos? I was thinking of a naturist country/resort simulator. It would be fun and simple (programming wise, minus the AI). A demo without an AI could be put on steam to see interest.

I guess if it's something less like Rollercoaster Tycoon and more like SimTower or any one of those management simulators, those'll be more manageable. I can try my hand at both concepts to see where they go. But I think the management simulator would still need a selling point beyond the naturist aspect. Do you have any ideas on what sort of semi-innovative gameplay elements we could add that relates to naturism? And yeah, scouting out at Steam is a good idea.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on June 21, 2018, 07:06:22 pm
I don't know your skill at linear algebra, but if you could have 'programmable officers' to assist you, that would be cool. Basically, you would have the ability to train a machine learning AI to help you with your duties. That is the first thing that comes to my mind. Some other ideas might include a logarithmic curve for progress (ensuring an infinite gameplay that is nonetheless runnable on modern machines), adding a political element (putting together political lobby groups to fight attempts to close it), or perhaps infusing it with an altered-carbonesque vibe (have the setting take place in the future and showcase potencial technologies (if this is chosen, marketing to transhumanists will be a must), etc. Just some ideas of mine to toss into the wind. Thanks for the work put into it so far.
Title: Re: Creating a Naturist Theme Video Game
Post by: Riot.EXE on June 21, 2018, 09:26:20 pm
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.

I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.

(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)
At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all. My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.

What I'm struggling with, is that how do I make it so that the time spent becoming proficient at the rope throwing mechanic isn't wasted at the last level, where the player is left with no clothes. At this point the game just becomes a simple puzzle-platformer.

I'd like some input. Would this have a potential to be an enjoyable game?

I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!
Title: Re: Creating a Naturist Theme Video Game
Post by: Kyle on June 22, 2018, 02:51:34 am
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.

I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.

(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)
At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all. My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.

What I'm struggling with, is that how do I make it so that the time spent becoming proficient at the rope throwing mechanic isn't wasted at the last level, where the player is left with no clothes. At this point the game just becomes a simple puzzle-platformer.

I'd like some input. Would this have a potential to be an enjoyable game?

I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!
Then it wouldn't be a naturist themed video game, it would be a video game with naked people.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 22, 2018, 03:18:30 am
I don't know your skill at linear algebra, but if you could have 'programmable officers' to assist you, that would be cool. Basically, you would have the ability to train a machine learning AI to help you with your duties. That is the first thing that comes to my mind. Some other ideas might include a logarithmic curve for progress (ensuring an infinite gameplay that is nonetheless runnable on modern machines), adding a political element (putting together political lobby groups to fight attempts to close it), or perhaps infusing it with an altered-carbonesque vibe (have the setting take place in the future and showcase potencial technologies (if this is chosen, marketing to transhumanists will be a must), etc. Just some ideas of mine to toss into the wind. Thanks for the work put into it so far.

Ack. I've taken linear algebra in uni, but almost flunked it. I guess I can ask my pal to see if he can help when I get to that point, he's far better at mathematics and logic than I am. Otherwise, what would the minimum viable product for a game like that be?


I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!

In this case, I feel like the nudity will be taken as only a selling feature rather than a gameplay element. Ideally, I would want both to be present simultaneously, not just one or the other.
Title: Re: Creating a Naturist Theme Video Game
Post by: Longingtobenude on June 22, 2018, 11:58:32 am
I think you'd get the most mileage out of a RPG.  Story wise, naturism is boring, so it will have to be a secondary story element. 

For example, a "evil aura" begins to overtake the land.  Our hero, by chance, discovers that by being nude, they are immune to the effects.  And in certain areas, are open to a "good aura's" influence.  This way our hero learns special abilities that no one else would have because of their aversion to being nude.  And only by staying nude, are these abilities able to be used. 

So then the mission for our hero is to go from place to place and convince the population to go naked in order to combat the local "evil" there.  You gain a new follower and maybe a new power from each place, save the day, convince the town that nudism is good and move on. 

Title: Re: Creating a Naturist Theme Video Game
Post by: TheNudeBot on June 22, 2018, 01:23:34 pm
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.

I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.

(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)

At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all. My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.

What I'm struggling with, is that how do I make it so that the time spent becoming proficient at the rope throwing mechanic isn't wasted at the last level, where the player is left with no clothes. At this point the game just becomes a simple puzzle-platformer.

I'd like some input. Would this have a potential to be an enjoyable game?

Although you're a grappling hook mechanic would be a nice feature, how you describe it still results in a strip game. To me, that seems more gimicy than just progressively loosing clothes st the end of levels.

How about making the whole platformer is at a clothing optional venue where the players character gets more comfortable at the end of each level? I know some new people take take approaches their first few times at a clothing optional venue, so why not make it part of the game?
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on June 22, 2018, 07:29:13 pm
I don't know your skill at linear algebra, but if you could have 'programmable officers' to assist you, that would be cool. Basically, you would have the ability to train a machine learning AI to help you with your duties. That is the first thing that comes to my mind. Some other ideas might include a logarithmic curve for progress (ensuring an infinite gameplay that is nonetheless runnable on modern machines), adding a political element (putting together political lobby groups to fight attempts to close it), or perhaps infusing it with an altered-carbonesque vibe (have the setting take place in the future and showcase potencial technologies (if this is chosen, marketing to transhumanists will be a must), etc. Just some ideas of mine to toss into the wind. Thanks for the work put into it so far.

Ack. I've taken linear algebra in uni, but almost flunked it. I guess I can ask my pal to see if he can help when I get to that point, he's far better at mathematics and logic than I am. Otherwise, what would the minimum viable product for a game like that be?


I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!

In this case, I feel like the nudity will be taken as only a selling feature rather than a gameplay element. Ideally, I would want both to be present simultaneously, not just one or the other.

Basically, you just make sure that the AI can do anything the player can do in the game, and let the player dictate 'successful' bots from the recommended. If you want to go the extra mile, you could give the AI a resume that acts as the interface, with matching criteria in similar fields (e.g. a bot that can keep a balanced budget could be an accountant, or might have been a manager at a small business, etc.).

As far as nudity as an element, I would focus on the simple and novel. RPG's are simple enough, but they aren't very novel in terms of breaking markets (most new 'features' end up getting added to RPG's, this leads to feature fatigue. [think of how many clones of Warcraft that exist that have 'features' that differentiate themselves from Warcraft, yet are not very popular]). Thus I recommend a strategy game based around either an empire where nudity is common (A civ clone) or a resort tycoon. Either way, the medium will not be as saturated, and yet will allow a decent number of people to discover the game, IMHO.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 22, 2018, 09:39:09 pm

Although you're a grappling hook mechanic would be a nice feature, how you describe it still results in a strip game. To me, that seems more gimicy than just progressively loosing clothes st the end of levels.

How about making the whole platformer is at a clothing optional venue where the players character gets more comfortable at the end of each level? I know some new people take take approaches their first few times at a clothing optional venue, so why not make it part of the game?

When you frame it that way I can see your point. It does seem like a simple stripping game at first glance, but that's like saying people play Fallout just for the gritty post-apocalyptic theme.

Ah, it looks like we're looking at it from two different perspectives. I'm thinking of a game where gameplay and a novel take on a common mechanic (grappling with characters using clothes as the "rope") as the main concept, while you seem to want to take it to a more educational approach. Honestly, I think that's a much more meaningful message to have in a game; using the medium to interact with naturism without fully embracing it. I think it'll work better as a traditional RPG-esque games like Stardew Valley. If you want to try out making an RPG, RPG Maker MV is on sale for about 22 CAD on steam right now. It's probably the cheapest it'll ever be.


Basically, you just make sure that the AI can do anything the player can do in the game, and let the player dictate 'successful' bots from the recommended. If you want to go the extra mile, you could give the AI a resume that acts as the interface, with matching criteria in similar fields (e.g. a bot that can keep a balanced budget could be an accountant, or might have been a manager at a small business, etc.).

As far as nudity as an element, I would focus on the simple and novel. RPG's are simple enough, but they aren't very novel in terms of breaking markets (most new 'features' end up getting added to RPG's, this leads to feature fatigue. [think of how many clones of Warcraft that exist that have 'features' that differentiate themselves from Warcraft, yet are not very popular]). Thus I recommend a strategy game based around either an empire where nudity is common (A civ clone) or a resort tycoon. Either way, the medium will not be as saturated, and yet will allow a decent number of people to discover the game, IMHO.

Well, maybe the point isn't to make an insanely popular 1 mil download title, but more of a niche thing that has a meaningful purpose as aforementioned above. I'd say an educational game that highlights the truths, facts, and myths of the naturist lifestyle as something quite novel. I don't think any game made with said concept will generate a significant amount of revenue -- even if a large and established studio were to produce it. In that case, the message is the important part.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on June 23, 2018, 04:43:13 am

Although you're a grappling hook mechanic would be a nice feature, how you describe it still results in a strip game. To me, that seems more gimicy than just progressively loosing clothes st the end of levels.

How about making the whole platformer is at a clothing optional venue where the players character gets more comfortable at the end of each level? I know some new people take take approaches their first few times at a clothing optional venue, so why not make it part of the game?

When you frame it that way I can see your point. It does seem like a simple stripping game at first glance, but that's like saying people play Fallout just for the gritty post-apocalyptic theme.

Ah, it looks like we're looking at it from two different perspectives. I'm thinking of a game where gameplay and a novel take on a common mechanic (grappling with characters using clothes as the "rope") as the main concept, while you seem to want to take it to a more educational approach. Honestly, I think that's a much more meaningful message to have in a game; using the medium to interact with naturism without fully embracing it. I think it'll work better as a traditional RPG-esque games like Stardew Valley. If you want to try out making an RPG, RPG Maker MV is on sale for about 22 CAD on steam right now. It's probably the cheapest it'll ever be.


Basically, you just make sure that the AI can do anything the player can do in the game, and let the player dictate 'successful' bots from the recommended. If you want to go the extra mile, you could give the AI a resume that acts as the interface, with matching criteria in similar fields (e.g. a bot that can keep a balanced budget could be an accountant, or might have been a manager at a small business, etc.).

As far as nudity as an element, I would focus on the simple and novel. RPG's are simple enough, but they aren't very novel in terms of breaking markets (most new 'features' end up getting added to RPG's, this leads to feature fatigue. [think of how many clones of Warcraft that exist that have 'features' that differentiate themselves from Warcraft, yet are not very popular]). Thus I recommend a strategy game based around either an empire where nudity is common (A civ clone) or a resort tycoon. Either way, the medium will not be as saturated, and yet will allow a decent number of people to discover the game, IMHO.

Well, maybe the point isn't to make an insanely popular 1 mil download title, but more of a niche thing that has a meaningful purpose as aforementioned above. I'd say an educational game that highlights the truths, facts, and myths of the naturist lifestyle as something quite novel. I don't think any game made with said concept will generate a significant amount of revenue -- even if a large and established studio were to produce it. In that case, the message is the important part.

Perhaps not, but the rules for making good games remains. Trying to reach the largest audience is just as good a motivation as trying to make the most profit. Trying to make waves for the cause is for more effective than what current methods allow, I think. Think in this way, each player is one less voter against your local naturist club. Again, this is just my opinion on the matter.
Title: Re: Creating a Naturist Theme Video Game
Post by: Riot.EXE on June 23, 2018, 06:08:04 am
I don't know your skill at linear algebra, but if you could have 'programmable officers' to assist you, that would be cool. Basically, you would have the ability to train a machine learning AI to help you with your duties. That is the first thing that comes to my mind. Some other ideas might include a logarithmic curve for progress (ensuring an infinite gameplay that is nonetheless runnable on modern machines), adding a political element (putting together political lobby groups to fight attempts to close it), or perhaps infusing it with an altered-carbonesque vibe (have the setting take place in the future and showcase potencial technologies (if this is chosen, marketing to transhumanists will be a must), etc. Just some ideas of mine to toss into the wind. Thanks for the work put into it so far.

Ack. I've taken linear algebra in uni, but almost flunked it. I guess I can ask my pal to see if he can help when I get to that point, he's far better at mathematics and logic than I am. Otherwise, what would the minimum viable product for a game like that be?


I think you're overthinking it. What if they're just naked because they are, and leave it at that? Grappling Hook mechanics are almost universally awesome on their own (I mean, look at Umehara Kawase, Bionic Commando, or Remnants of Naezith for a damn fine example) and not everything in a video game needs some long drawn out explanation. Plenty of games have gotten by on a solid play mechanic alone. Take it easy!

In this case, I feel like the nudity will be taken as only a selling feature rather than a gameplay element. Ideally, I would want both to be present simultaneously, not just one or the other.

Fine...Plot: Your Aunt was runnin' a super dope-as-fuck nudist retreat, but is getting out of the business. She, like many other nudist retreat/resort owners, didn't quite know how to attract a younger crowd, but in your aunt getting out of the business, she wants to pass the reigns down to you (and then you choose whether or not you're a dude or a chick...though I'd also throw in ethnicity options. If you ask why, I worry about you.) and you get this bright idea to create a series of "Fun obstacle courses" for younger patrons to swing their way through. Your aunt's old assistant, who is now going to assist you in running the place, thinks this is an INSANE IDEA, but you propose that you'll get through the course yourself to prove that it's safe and sound for everyone else. Succeed, and the course gets to stay for everyone else (LEADERBOARDS!) Fail, and...no course for anyone.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 24, 2018, 01:52:24 pm

Fine...Plot: Your Aunt was runnin' a super dope-as-fuck nudist retreat, but is getting out of the business. She, like many other nudist retreat/resort owners, didn't quite know how to attract a younger crowd, but in your aunt getting out of the business, she wants to pass the reigns down to you (and then you choose whether or not you're a dude or a chick...though I'd also throw in ethnicity options. If you ask why, I worry about you.) and you get this bright idea to create a series of "Fun obstacle courses" for younger patrons to swing their way through. Your aunt's old assistant, who is now going to assist you in running the place, thinks this is an INSANE IDEA, but you propose that you'll get through the course yourself to prove that it's safe and sound for everyone else. Succeed, and the course gets to stay for everyone else (LEADERBOARDS!) Fail, and...no course for anyone.

That's... Actually pretty good. I think that's a pretty solid pitch for a plot.
Title: Re: Creating a Naturist Theme Video Game
Post by: Riot.EXE on June 25, 2018, 07:12:37 am

Fine...Plot: Your Aunt was runnin' a super dope-as-fuck nudist retreat, but is getting out of the business. She, like many other nudist retreat/resort owners, didn't quite know how to attract a younger crowd, but in your aunt getting out of the business, she wants to pass the reigns down to you (and then you choose whether or not you're a dude or a chick...though I'd also throw in ethnicity options. If you ask why, I worry about you.) and you get this bright idea to create a series of "Fun obstacle courses" for younger patrons to swing their way through. Your aunt's old assistant, who is now going to assist you in running the place, thinks this is an INSANE IDEA, but you propose that you'll get through the course yourself to prove that it's safe and sound for everyone else. Succeed, and the course gets to stay for everyone else (LEADERBOARDS!) Fail, and...no course for anyone.

That's... Actually pretty good. I think that's a pretty solid pitch for a plot.

Took me all of 45 seconds to come up with it.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 26, 2018, 05:19:53 pm
Took me all of 45 seconds to come up with it.

Well, in any case, it's a good base to build off of. I'm more of a visual type of guy so I always approach things from visual side first. Having a vague story is just as good as having a solid one in my case.

I'll hold off on the platformer idea for now and opt in for a more accessible game to reach a wider audience. I think the original concept of a tycoon-style game is probably the best option in that regards. I'll get some rudimentary development going, making concept art and throw some ideas on paper during my off time. First phase I want to hit before getting a working, minimal viable prototype is to get some boards on the general direction that the game would take, since that's my forte.

Let's keep this project open for everyone on the forums, as a way to document it publicly and be a good learning resource for the future. It would be great if people would help out in the process by giving feedback or share assets or contribute stuff to keep the momentum going.

Timeline:
Mid to End of July - concept art, preliminary character sheets, environment, mood board, asset samples
Early to Mid-August - minimal viable product
December - final product?

I'll try to post something every few days as my free time allows.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on June 27, 2018, 12:11:45 am
Took me all of 45 seconds to come up with it.

Well, in any case, it's a good base to build off of. I'm more of a visual type of guy so I always approach things from visual side first. Having a vague story is just as good as having a solid one in my case.

I'll hold off on the platformer idea for now and opt in for a more accessible game to reach a wider audience. I think the original concept of a tycoon-style game is probably the best option in that regards. I'll get some rudimentary development going, making concept art and throw some ideas on paper during my off time. First phase I want to hit before getting a working, minimal viable prototype is to get some boards on the general direction that the game would take, since that's my forte.

Let's keep this project open for everyone on the forums, as a way to document it publicly and be a good learning resource for the future. It would be great if people would help out in the process by giving feedback or share assets or contribute stuff to keep the momentum going.

Timeline:
Mid to End of July - concept art, preliminary character sheets, environment, mood board, asset samples
Early to Mid-August - minimal viable product
December - final product?

I'll try to post something every few days as my free time allows.

Sounds good, I am happy to help in whatever way I can. I know limited visual basic and I am a Pure Math major, Philosophy minor. Not sure that helps, but hey, it is something no? lol.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 27, 2018, 01:29:36 am
Sounds good, I am happy to help in whatever way I can. I know limited visual basic and I am a Pure Math major, Philosophy minor. Not sure that helps, but hey, it is something no? lol.

Hey, every little bit helps. As long as there's a will, there's a way. Since we're pretty much bare-boned right now, it'll be great to start generating ideas such as a dialog or story, inspirational images and media on which direction we should take it, sample code snippets from github, etc.

One thing I like to do for any creative project is to start a mood board or a board full of inspirational stuff. Here's an example with some rough sketches:

(https://thumb.ibb.co/dOGDqT/IMG_4320.jpg) (https://ibb.co/dOGDqT)
This was for a 48 hour game jam.

It can be anything that leap out to you like, "hey, this is cool" or "I think this is something we should do!". I don't know how to coordinate this here though. Any suggestions would be appreciated.
Title: Re: Creating a Naturist Theme Video Game
Post by: Maurits on June 27, 2018, 08:43:35 am
I would also be willing to help if I can.
Are you planning to make this game available on a computer or on a smartphone?
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 27, 2018, 12:20:26 pm
I would also be willing to help if I can.
Are you planning to make this game available on a computer or on a smartphone?

That's a good question, and I don't know which would be the best. I feel like having some research on the pros and cons of both would be useful to make the final verdict. Personally, I'd like this to be a web-based game and be able to run it on any device.
Title: Re: Creating a Naturist Theme Video Game
Post by: Riot.EXE on June 27, 2018, 10:12:32 pm
Web based is the best bet considering all the damned nudity involved.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on June 30, 2018, 09:06:10 pm
Web based is the best bet considering all the damned nudity involved.

Yeah, don't think any platform will realistically pick it up. Though it's a little early talking about publishing when we haven't even started the actual development process.

-----

Now a small update.

After scouring around for a good engine to use, I've decided to go back to what I'm familiar with: Unity.

Initially, I thought that it should be 100% 2D (because 3D is scary), but after looking at Octopath Traveller and Knights and Bikes on the GDC channel, I was inspired by the use of 2D assets in a 3D environment. I'm going to be using Illustrator to make most of my assets, probably Photoshop for animating the sprites, and maybe Blender for 3D stuff (if that's even necessary).

I have a soft-spot for mid-century modern design, so I might stick around with this style until proven otherwise. I'm just doing some rough sketches right now: architecture, plants and people, etc. and writing some basic story points, likely mechanics, and some things I found playing tycoon-style games, resource management, and city-building simulations.

If anyone wants to contribute by playing these sorts of games and making a document outlining some common tropes, necessary elements, what is vital for a prototype, that would be great.
Title: Re: Creating a Naturist Theme Video Game
Post by: NaturalInNY on June 30, 2018, 11:22:10 pm
I'm in love with Octopath Traveler's visual style and it's my second most anticipated game of the year behind Spider-Man for PS4 so I love that design idea. Sprite based might be the way to go since it might come off as more...innocent I guess? Despite Conan: Exiles doing the whole full nudity thing, nudity is one of the last taboos left in video games.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on July 01, 2018, 03:30:52 am
Web based is the best bet considering all the damned nudity involved.

Yeah, don't think any platform will realistically pick it up. Though it's a little early talking about publishing when we haven't even started the actual development process.

-----

Now a small update.

After scouring around for a good engine to use, I've decided to go back to what I'm familiar with: Unity.

Initially, I thought that it should be 100% 2D (because 3D is scary), but after looking at Octopath Traveller and Knights and Bikes on the GDC channel, I was inspired by the use of 2D assets in a 3D environment. I'm going to be using Illustrator to make most of my assets, probably Photoshop for animating the sprites, and maybe Blender for 3D stuff (if that's even necessary).

I have a soft-spot for mid-century modern design, so I might stick around with this style until proven otherwise. I'm just doing some rough sketches right now: architecture, plants and people, etc. and writing some basic story points, likely mechanics, and some things I found playing tycoon-style games, resource management, and city-building simulations.

If anyone wants to contribute by playing these sorts of games and making a document outlining some common tropes, necessary elements, what is vital for a prototype, that would be great.

I'd see about if you can implement some more sprites when you get the time. Some basic hairstyle choices (with binary pubic and body hair) could be implemented. This would isolate the game from modern social criticism (which I disagree with, but it is a current trend in leftwing spheres [a main marketing demographic for the game]). Such random sprites would also add variety and would be a, labor wise, cheap improvement to improving the polish (assuming you decide to use your sprites).
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on July 01, 2018, 03:33:34 am
Also, I would decide which features to work towards, and which to abandon early on (with priority to cheap, easy, and effective). Letting the community know what features need commentary would help focus our commentary to help.
Title: Re: Creating a Naturist Theme Video Game
Post by: Riot.EXE on July 01, 2018, 10:18:38 am
Web based is the best bet considering all the damned nudity involved.

Yeah, don't think any platform will realistically pick it up. Though it's a little early talking about publishing when we haven't even started the actual development process.

-----

Now a small update.

After scouring around for a good engine to use, I've decided to go back to what I'm familiar with: Unity.

Initially, I thought that it should be 100% 2D (because 3D is scary), but after looking at Octopath Traveller and Knights and Bikes on the GDC channel, I was inspired by the use of 2D assets in a 3D environment. I'm going to be using Illustrator to make most of my assets, probably Photoshop for animating the sprites, and maybe Blender for 3D stuff (if that's even necessary).

I have a soft-spot for mid-century modern design, so I might stick around with this style until proven otherwise. I'm just doing some rough sketches right now: architecture, plants and people, etc. and writing some basic story points, likely mechanics, and some things I found playing tycoon-style games, resource management, and city-building simulations.

If anyone wants to contribute by playing these sorts of games and making a document outlining some common tropes, necessary elements, what is vital for a prototype, that would be great.

I'd see about if you can implement some more sprites when you get the time. Some basic hairstyle choices (with binary pubic and body hair) could be implemented. This would isolate the game from modern social criticism (which I disagree with, but it is a current trend in leftwing spheres [a main marketing demographic for the game]). Such random sprites would also add variety and would be a, labor wise, cheap improvement to improving the polish (assuming you decide to use your sprites).

Hold up...are you insinuating that diversity is a nuisance?
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on July 02, 2018, 03:25:41 am
Web based is the best bet considering all the damned nudity involved.

Yeah, don't think any platform will realistically pick it up. Though it's a little early talking about publishing when we haven't even started the actual development process.

-----

Now a small update.

After scouring around for a good engine to use, I've decided to go back to what I'm familiar with: Unity.

Initially, I thought that it should be 100% 2D (because 3D is scary), but after looking at Octopath Traveller and Knights and Bikes on the GDC channel, I was inspired by the use of 2D assets in a 3D environment. I'm going to be using Illustrator to make most of my assets, probably Photoshop for animating the sprites, and maybe Blender for 3D stuff (if that's even necessary).

I have a soft-spot for mid-century modern design, so I might stick around with this style until proven otherwise. I'm just doing some rough sketches right now: architecture, plants and people, etc. and writing some basic story points, likely mechanics, and some things I found playing tycoon-style games, resource management, and city-building simulations.

If anyone wants to contribute by playing these sorts of games and making a document outlining some common tropes, necessary elements, what is vital for a prototype, that would be great.

I'd see about if you can implement some more sprites when you get the time. Some basic hairstyle choices (with binary pubic and body hair) could be implemented. This would isolate the game from modern social criticism (which I disagree with, but it is a current trend in leftwing spheres [a main marketing demographic for the game]). Such random sprites would also add variety and would be a, labor wise, cheap improvement to improving the polish (assuming you decide to use your sprites).

Hold up...are you insinuating that diversity is a nuisance?

No, I find poorly informed activism a nuisance. Well informed activism, I champion. I don't appreciate people running off half-cocked with half the story and deciding that a political slogan (developed by the same kind of people that generally don't believe their own rhetoric as a rule, i.e. a politician) is sufficient evidence for the cause. Being able to shout a slogan is completely useless to me. I care no more for repeated chants of MAGA and 'merica or anyother such nonesense phrase than I do for calls that so and so is alt-right or a Nazi. Hysterics are not my thing. I prefer reason and discussion. I would rather people have actual conversations and learn about the issue at least well enough to explain the opposition's argument to them to their satisfaction. I am in the political center and generally refer to myself as a libertarian who believes in freedom for all. I don't see an issue with me preferring discussion to shouts and chants.

Thus, preventing the hypothetical problem seems to be for the best. Avoiding a problem before it occurs is just good business. I'd rather not have Feminist Frequency give the game bad marks and thus ruin a major market for the product. My opinions on Ms. Anita Sarkeesian are irrelevant, as is my political views. However a bad mark from her could sink the game as she is regarded in some left wing circles as a credible critic. It behooves anyone trying to reach a more leftwing audience (I think it is safe to presume that many of our fellow naturists and nudists lean onto the left-wing of the political spectrum, not to say that there are not valuable right-wing naturists and nudists) to try and keep such concerns in mind.

I'd rather keep the topic on the discussion at hand and veer away from my political opinions as if not, I shall have to go into my crack pot transhumanist political ideas, and noone wants to hear a cooky Kurzweilian like myself.
Title: Re: Creating a Naturist Theme Video Game
Post by: Octavia on July 02, 2018, 04:36:31 am
For my part, I think diversity is always a good idea for this kind of thing. It will help appeal to a wider base. So a diverse selection of body types, skin tones, and even potentially some form of non-binary option would be ideal. Whether you support diversity measures for their own sake (personally, I think they are quite important), it makes sense from a marketing perspective. Sprites are relatively uncomplicated, so a "large" and a "small" form for each gender, with palate-swapped skin tones, would be realistically doable (I think).
Title: Re: Creating a Naturist Theme Video Game
Post by: Kyle on July 03, 2018, 06:00:18 am
Well, this took a turn.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on July 08, 2018, 05:20:56 am
Aight, so a small update. I've figured out what the minimum viable product would be. All that's needed is to implement it. The steps are as follows (forgive me I'm no programmer):


For my part, I think diversity is always a good idea for this kind of thing.

Ask and you shall receive! Behold! Young adults.

(https://thumb.ibb.co/bsxh6o/YA_01_03.png) (https://ibb.co/bsxh6o)

These are dialogue portrait samples I've made when I felt like doing it. Thinking of using them for things like... cutscenes, quests or general dialogue what-not. I'm currently making other ages such as seniors, adults, kids, and toddlers (maybe). Made in Illustrator, 100% vector for scaling. In the future, different body shapes, hairs, accessories, and expressions.

I still need to make the overworld sprites. It's gotta be pretty simple for easier animating (probably rigging rather than frames, from the looks of it; something like Tinierme avatars when that was active, or the sprites from Vanillaware), it needs to be well composed to be differentiable even if it's shrunken down and standardized to make palette-swapping efficient.

And just for my personal enjoyment, have some foliage!

(https://thumb.ibb.co/kDXbXT/Foliage_01_04.png) (https://ibb.co/kDXbXT)

I'm currently researching mid-century architecture to make the structures. For the MVP prototype, I'll probably use a hot tub, a playground, and a pool. For the final game, clubhouses, restaurants, etc. etc.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on August 06, 2018, 08:57:10 am
Thanks for the work so far. Any more news, thanks mate.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on August 06, 2018, 01:56:40 pm
Thanks for the work so far. Any more news, thanks mate.

Life got me on shackles. Also, I'm at a point where actual game programming is needed, so I've got to mess around in Unity some more.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on August 09, 2018, 09:18:40 pm
Thanks for the work so far. Any more news, thanks mate.

Life got me on shackles. Also, I'm at a point where actual game programming is needed, so I've got to mess around in Unity some more.

Fair enough. Thanks for the update, and I hope everything works out for you mate.
Title: Re: Creating a Naturist Theme Video Game
Post by: Mettis on August 10, 2018, 06:51:59 am
Sounds like a fun challenge. The extent to my skills in programming only goes far as to making platformers, so maybe i'll just make a naturist themed short platformer with a simple mechanic/gimmick.

I whipped up a simple sprite for both a male and female avatars. I'll get to animating it first, splitting it into sprite sheets so hopefully, i can throw them into an engine and quickly splice together a working prototype.

(https://thumb.ibb.co/dopicy/SpriteF.png) (https://imgbb.com/) (https://thumb.ibb.co/dvgkqJ/SpriteM.png) (https://imgbb.com/)
Cool  :like


At first, I had trouble with pairing nudity to the gameplay mechanic. There are tons of voyeuristic games out there and I don't want it to look like that at all.
:agree


My first idea was that with every completion of the levels, they are "rewarded" with a single article removed. This is the very definition of the stripping sort of game I wanted to vehemently avoid. So I am in agony trying to come up with a better idea. My most recent concept for the mechanic is that the avatar's clothes act like a rope and allows the player to solve puzzles. Skill level ramping involves removing a single article of clothing from what is available to the player until the player is fully nude.
Great idea!  :like
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on December 23, 2018, 10:15:15 am
Unity is too damn frustrating to work with as a designer with hardly a lick of knowledge in programming. Visual sort of guy needs GUI to churn out playable prototypes.

Luckily, the Steam winter sale is in full effect, so I took this opportunity to pick up RPG Maker MV and Aseprite for about $30. It's only been about 2 days but I'm starting to get a hang of the software. At the very least, adding custom tiles is a cinch, and making events are quite satisfying... Although at this point, it's hardly a game and more like a pixellated novel. To my defence, writing in the application is way too easy and satisfying.

As for the mechanic... It's pretty much your bog-standard indie RPG Maker JRPG stuff at the moment. I'm hoping to add more 'physical' elements as I did with my interactive zine, but that depends on how much I want to invest in this project, my patience, and technical limitations.

I think writing an overarching theme as the core concept of the game is the right way to go for a small interactive project. I'm currently obsessed with status and social hierarchy, so I'll explore in the game.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on December 23, 2018, 12:04:20 pm
Awesome. Thanks for the progress report (you are getting me hyped up). Keep in mind that having something that works, and looks good is more important than depth. If you join the discord we can chat about it if you are up for that.
Title: Re: Creating a Naturist Theme Video Game
Post by: NaturalInNY on December 23, 2018, 01:40:39 pm
That's awesome. The dev process is something that's always interested me. Are you still keeping the platformer/puzzle element or have you changed focus?
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on December 23, 2018, 03:49:24 pm
That's awesome. The dev process is something that's always interested me. Are you still keeping the platformer/puzzle element or have you changed focus?

Since RPG Maker's main purpose is to deliver the quintessential JRPG experience, physics-based puzzle/platformer is kinda hard to implement. That said, LISA is a platformer made using RPG Maker, so I would think that the limitation in that regard is based on what plugins I can find/willing to buy.

Although I still want to develop the platformer, I've realized that I need to start with something smaller.
Title: Re: Creating a Naturist Theme Video Game
Post by: NaturalInNY on December 23, 2018, 09:12:43 pm
Understandable. Keep us updated. The theme you're going for sounds like an interesting one and I look forward to seeing what you come up with.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on December 26, 2018, 06:29:36 am
2 days of work, I've churned out a set of adult female standing base sprites for the game. Inspired by the semi-realistic sprite proportions found in Long Gone Days. Next step, is to make animation frames. Sadly, I don't think the usual 3-frame animation will fly for taller sprites. I might actually have to go the Long Gone Days route and make a 5-frame animation (6, actually) so it'll be smoother. Just making sprites is such a hassle, I'm beginning to dread the prospect of creating a bunch of environmental tiles and doodads for the maps.

(https://i.ibb.co/kDxw8cm/Character-Work-File-copy.jpg) (https://ibb.co/kDxw8cm)

Concurrently, I want to start making male base sprites. Luckily, this will be much simpler since the extra legwork was done in the female sprites. Not only that, converting female elder and kid sprite would make this faster.

I've also made a few quest scenarios and made a rough story for the game. I've added a bunch of plugins just so I can flesh the game out to my vision. This includes grabbing a plugin for HUDs, 1:1 map screen capture, screen zoom, etc. I've really made a dent in learning about the ins and outs of the program, so I'm starting to wade into simple script territory.

I thought I'd make a simple game, but it's turning into some sort of a monster, again...
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on December 27, 2018, 05:06:04 am
It's been a day. I've finished the front-facing walk cycle animation for the female sprites from yesterday. I made some changes with the elder sprite because that full arm swing motion looked too aggressive on the old lady. I've also tweaked the left-right sprite for the elder so hopefully, it'll look more normal. Oh, also, did I say it'll be 6 frames? It turns out 8 is needed. Oh, joy.

(https://i.ibb.co/vZQ5KWW/Walk-Cycle-Front.gif) (https://ibb.co/vZQ5KWW)

Although I did say I want to make the male models, that'll probably have to wait until I finished off the rest of the animations. If it takes a whole day to finish a single view animation set, it'll take at least 2 more days (left-right and back). Then, it'll probably take a single day to make the standing male sprites and the same amount of time (3 days) to make the animation frames. I wrote up some characters for the game, and it'll probably set in a medieval fantasy world (because it'll be easy to edit and modify default tiles that way).

As for the mechanics, it'll probably be an amalgamation of strategic, passive conquest for the overworld (Risk or Civ?) and dungeon crawler for combat (Mystery Dungeon), with a focus on improving a campsite (Animal Crossing). The only part I'm slightly worried about is the dungeon crawler. Everything else, I can simply stick in a plugin or rely on variables and switches. Oh well.
Title: Re: Creating a Naturist Theme Video Game
Post by: NaturalInNY on April 01, 2019, 09:02:22 pm
So I don't know who around here with a PS4 has been paying attention to Dreams. It's a sandbox game creation tool.
https://www.youtube.com/watch?v=5S3APaECOFE

Also, there's a story mode:
https://www.youtube.com/watch?v=Nsj7I3Nbo7I

I'm more intrigued by this game than anything that's come along in a while.

I do have an idea for a game with a naturist related theme. But I have to see what's allowed in terms of content, restrictions you can place on your own stuff, if cartoonish nudity would be allowed, things like that. Also would have to see the character models and how nude you can make them. I'm not talking explicit detail here, but something to match the humorous and light hearted tone I have in mind. I believe it allows you to invite people to test creations without publishing. So if anyone has the game here they could check it out once I have something done. Or maybe even collaborate if anyone's interested.

I have to see what kind of mechanics you can use but it seems like a very versatile engine from looking at what people have done already.

https://www.youtube.com/watch?v=OzsKv9wPnIM

Early Access hits April 16. It gets you the full game at launch for no additional charge. But it's limited so I recommend signing up for details if this interests you.
https://www.playstation.com/en-us/campaigns/2019/dreams-creator-early-access/
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on October 12, 2019, 04:01:02 am
I am about to have a game released to steam (if everything works out). I am working on submitting a naturist tycoon game to steam. (this is not a solicitation).
Title: Re: Creating a Naturist Theme Video Game
Post by: Wesley on October 12, 2019, 03:07:25 pm
I am about to have a game released to steam (if everything works out). I am working on submitting a naturist tycoon game to steam. (this is not a solicitation).

Cool! Do you have any screenshots to show us? I'm curious about your game :D @Dogoegma
Title: Re: Creating a Naturist Theme Video Game
Post by: Rafa on October 12, 2019, 03:55:07 pm
I am about to have a game released to steam (if everything works out). I am working on submitting a naturist tycoon game to steam. (this is not a solicitation).

Wish you luck!
I think it's fine to advertise it here, if you want to...
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on October 13, 2019, 05:00:14 pm
I am about to have a game released to steam (if everything works out). I am working on submitting a naturist tycoon game to steam. (this is not a solicitation).

Keep us updated! Looking forward to seeing how it turned out!
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on October 27, 2019, 01:03:40 am
It is a very (very) simple game that will probably be released for about $2. I have to first save up a hundred to submit to steam. The developer should be sending me a copy fairly soon.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on November 18, 2019, 04:10:40 am
I have uploaded a link to the discord to a sharable file in google drive. I was considering releasing it for $2.00 to try to get funding for better models and, for additional content.
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on November 18, 2019, 10:35:47 pm
If you are interested, I would love to hear your feedback.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on November 21, 2019, 06:09:07 am
If you are interested, I would love to hear your feedback.

I just grabbed the game off of Discord and gave it a whirl.

It's a great start and has the potential to become a fantastic, polished product. It still feels very much like a prototype, so there are lots I'll say about it.

For UI/UX, I wish that the left and right-click was reversed. That is to say, right-click to pan and left-click to place items and select from the toolbar.

There's no real gameplay or challenges to overcome. It's less like a game and more like a digital toy right now. If the player's goal is to maximize profit, they would place a single tile of an object and simply spam the crap out of marketing (which is ironically realistic, lmao).

For the graphics, I don't feel like the graphic contributes much to the gameplay. If all the graphics were scrapped and the game was turned into a text-based simulation, it'll still do the job. At the moment, it feels like something akin to Oregon Trail, where the graphics are supplementary to whatever is happening under the hood. Which is fine if that's your intention, but in that case, I'd ditch the bird's eye view and have the sprites walking around profile view.

Overall, it's a good concept and would be a gem if it's got a steadier gameplay direction. If you ever need help with the graphic elements or sprites, my offer still stands in providing sprites, etc.

Anyway, good luck with the game!
Title: Re: Creating a Naturist Theme Video Game
Post by: deepcreeknaturist85 on November 22, 2019, 07:21:33 pm
This sounds amazing and I would love to play!
Title: Re: Creating a Naturist Theme Video Game
Post by: Dogoegma on November 25, 2019, 06:38:59 am
If you are interested, I would love to hear your feedback.

I just grabbed the game off of Discord and gave it a whirl.

It's a great start and has the potential to become a fantastic, polished product. It still feels very much like a prototype, so there are lots I'll say about it.

For UI/UX, I wish that the left and right-click was reversed. That is to say, right-click to pan and left-click to place items and select from the toolbar.

There's no real gameplay or challenges to overcome. It's less like a game and more like a digital toy right now. If the player's goal is to maximize profit, they would place a single tile of an object and simply spam the crap out of marketing (which is ironically realistic, lmao).

For the graphics, I don't feel like the graphic contributes much to the gameplay. If all the graphics were scrapped and the game was turned into a text-based simulation, it'll still do the job. At the moment, it feels like something akin to Oregon Trail, where the graphics are supplementary to whatever is happening under the hood. Which is fine if that's your intention, but in that case, I'd ditch the bird's eye view and have the sprites walking around profile view.

Overall, it's a good concept and would be a gem if it's got a steadier gameplay direction. If you ever need help with the graphic elements or sprites, my offer still stands in providing sprites, etc.

Anyway, good luck with the game!

Would you be willing to do so? If I can get better sprites, I can possibly do more fundraising. Do you think I can still upload it to steam for two bucks? Any fundraising helps.
Title: Re: Creating a Naturist Theme Video Game
Post by: carbon on November 26, 2019, 01:53:02 am
Would you be willing to do so? If I can get better sprites, I can possibly do more fundraising. Do you think I can still upload it to steam for two bucks? Any fundraising helps.

I've got no experience in putting games on a marketplace, but I feel that it'll be harder to sell the game down the road if the first impression was bad. As stated earlier, I think the game is still in the early prototype stage and not quite fit to be released, even for early access. I would avoid that option and keep working on it until it's at a level where people get excited about it.

I'm fine with supplying sprites, but that alone won't drive sales.